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Ter and Bmp File Format Issues

Started by DGUnreal, October 19, 2011, 08:36:01 am

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DGUnreal

There are some issues with the Terragen .ter and Bitmap .bmp file formats exported in World Machine.

According to the Terragen file format spec (http://www.planetside.co.uk/terragen/dev/tgterrain.html) the SIZE chunk value is supposed to be "n-1", where "n" is the number of data points on a side (ie. horz or vert heightmap resolution).
So for a heightmap that is 256x256 (0x100) the SIZE chunk value is 255 (0xFF).  For a heightmap that is 128x128 (0x80) the SIZE chunk value is 127 (0x7F).

World Machine is incorrectly writing the SIZE chunk value as "n" and not as "n-1".
This causes WM .ter files to error on various applications that validate the header values to the total size (W*H) of the ALTW heightmap data chunk.

I still have to look at the .bmp error.  I'll post back with the information soon.
DGUnreal Lead Designer and Engineer
Game Designer/Programmer since 1982

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