Author Topic: Tricky mountain shape  (Read 3928 times)

0 Members and 1 Guest are viewing this topic.

Tacocombo

  • Community Member
  • **
  • Posts: 3
    • View Profile
Tricky mountain shape
« on: March 15, 2012, 11:19:19 AM »
Anyone have any hints or suggestions to create "wedge" shaped mountains. I want something that has a sheer drop on one side, and a more gentle curve on the opposite. The best example is the famous "Half Dome" in Yosemite.

I can manage it with specific layout generators I guess, but I wanted something simpler with fractals so I can move and scale it around pretty easily.

monkschain

  • World Machine Guru
  • ****
  • Posts: 707
    • View Profile
Re: Tricky mountain shape
« Reply #1 on: March 17, 2012, 09:35:47 AM »
Hi Tacocombo, there are a few ways:

1) use two layouts. One in add mode to add the height, with a very steep falloff. The other layout right against (or overlapping the previous one) in subtract mode and with 0 falloff. The latter should dig a sheer cliff.

2) paint the shape in a paint program.

3) Use World Machine gradient device and position it in world space (using the device position controls) such that the point where the gradient falls off vertically is aligned correctly.

monks