Author Topic: LayoutGenerator  (Read 2444 times)

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« on: November 16, 2012, 02:05:34 PM »
I use WM2,3 beta4 pro 64bit
When I start WM and the Nodes is yellow so I press Build and every Node gets Green.
Then I add a LayoutGenerator and connect it From ShapeMask to MaskInput
I open Layoutgenerator and draw a shape and go back to DeviceView
The nodes is now yellow and I press build , Nodes becomes Green and the Main Extent has changed.
So far everything is normal :)
Then I delete the wire from layoutgen and AdvancedPerlin
The Nodes is still Green and I can not build :shock:
I need to enter a node and change a param and then go back to Device View . Now the nodes are yellow and I can build again...

Should not the Nodes go yellow when I remove the Wire so I can build ?
« Last Edit: November 17, 2012, 01:30:58 AM by Hotshot »


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Re: LayoutGenerator
« Reply #1 on: November 16, 2012, 03:28:30 PM »
Hi there,

I just checked and you're  100% right when right-clicking and choosing Delete Wire! It should obviously invalidate the following devices but does not.

I will fix this bug.. in the interim, if you remove a wire the "normal way" (the right click menu didn't exist until recently), by clicking on the already-occupied input port of the device, it will falsify as it should.

-- Stephen Schmitt
- Creator of World Machine


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Re: LayoutGenerator
« Reply #2 on: November 17, 2012, 01:15:28 AM »
I never used "normal way" lol now I know of that . Thank you.
The normalway it is called "Disconnect device"
Right click it is called "Delete wire"
Maybe it should have same name??