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Read the Development Diary for an inside look at World Machine's progress!

2.3.4 Available on Dev Channel!

Started by Stephen, July 29, 2013, 08:31:15 pm

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July 29, 2013, 08:31:15 pm Last Edit: October 30, 2013, 09:36:27 pm by Remnant
2.3.4 is now available on the development channel!

This is again a bugfix release targeting a variety of minor issues that people have reported. Keep the bug reports coming!

Because it made some "deep" changes involving macros, I'm holding it in the dev channel for a little bit until it is certain that there are no unwanted side effects. However, I believe that it should be stable and correct.

Bugs fixed:

Cancelling a build causes builds to not work
Built-to now works inside macros
Fixed memory leak with meshes
Layout view now works inside macros
Route points are now retained when deleting or disconnecting devices
Connecting ports above the first one  to a route point would connect the wrong port
Crash when moving device origins in layout view
Device list on left side now updates when devices/groups are moved
Device disconnect now reconnects the neighbors, just like delete does
Notification API now provides correct value for notifyBuildEnd()
Fixed parameter devices following outputs not showing up in the 3D view
Moving devices sharing route points might cause route points to move too fast
Automation scalar generator not correct in tiled builds
Too-long param names cause garbage
Giving/Taking layout shape parameters wasn't updating the dialog or including the fade parameter

New things:

Mesh output now has scale output options for both kilometers and meters
Mesh output now has option for keeping the exported terrain at the origin or putting it where it lies in the WM world
"Coverage band" option that was not enabled before in Height Splitter is now available. Without a falloff parameter its not too useful, but that can be added soon...

Available at the Download Center.
-- Stephen Schmitt
- Creator of World Machine


Every time I see a new built (fixes and new features) I get excited (in a good way, of course :) ). I definitively love the way new builds are rolling out.
And reading in the blog section about the new multires way of working in WorldMachine is bringing a huge smile on my face.
Many thanks for your efforts. One of the best spent money on software in the last few years.


August 01, 2013, 06:39:58 pm #3 Last Edit: August 05, 2013, 04:25:00 pm by Remnant will contain the following additional improvements/fixes so far:

-UV coordinates in mesh output will always be normalized
-Fixed layout view stopped responding when certain conditions are met
-Made sever device connections actually behave like delete in terms of keeping wires intact
-Made drop to surface behave better: if the layout generator is selected it will automatically use the source input if it exists, otherwise it will use the currently selected. Will also now report failure and tell what to do to make it work.
-Fixed layout view crash when viewing macro parameters / parameter devices
- Made layout view display parameter devices
-- Stephen Schmitt
- Creator of World Machine


These macro fixes make me so very happy :D I just tried it out and so far it works perfectly (1 out of 1 times)! The dev channel is definitely a great choice, thanks again!


Glad to hear that you're enjoying the new development model!

I've released to the Release channel as well to get the slate of fixes out to all users.
-- Stephen Schmitt
- Creator of World Machine

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