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Sedimentation device

Started by sfriedberg, August 16, 2013, 08:35:28 pm

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I've been pondering a workflow that would do a geological simulation to generate a bunch of mask maps before launching into WM.  It would be handy to have a sedimentation device that could lay down ocean floor or volcanic ash layers.  Layer thickness controlled either by a mean thickness parameter or by a thickness guide map.

I want to fill in low areas without eroding the high areas, so the erosion devices aren't ideal for this.  I've got a macro that approximates the desired behavior by doing some arithmetic and a "max" on an input terrain heightfield and guide map, so this is a low priority.

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