• Welcome to World Machine Community. Please login or sign up.
October 16, 2019, 10:24:14 am


Read the Development Diary for an inside look at World Machine's progress!

Scale Effects on Erosion

Started by Yzed608, October 23, 2013, 11:50:02 am

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


Does the scale of the map affect the output from a natural erosion node?  So does it produce the same erosion if the world was 8km X 8km vs 1.5km X 1.5km?  Or does it take into account the size of the terrain into erosion and creates appropriate erosion for that size?  I'm just wondering because I have terrains rendered previously (not from wm) and they are small scale (~600m X 600m), which after setting up this size correctly and height, only seems to output black images (seems like wm doesn't like small scale and it can't pick up the height differences at that scale).  Tried playing with the bias/gain, but had to use insane values to make the output show anything.

So if it doesn't take into account the size I could just make the world large and run the erosion there.  But if it doesn't, I don't want erosion that's unrealistic for that scale to be used...


erosion device erodes independent of scale, so the default settings are best for realistic erosion. in fact in 2 years i've been working with wm, i never had to change the scale of terrain in wm. i can always do it later in the game engine or rendering program i'm working in.

Quick Reply

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview