Crashed again - let me know where to upload the file
Preferences set to 'Keep only output build results (full conservation), fresh boot, only a 4NT session (cmd) running.
463M of physical RAM avail (out of 2G), 2,800M (2.8G) Swap available, i.e. the page file was less than 1/2.
Here's the code trace:
>
[email protected]() + 0x1d
World Machine.exe!0043dc0e()
World Machine.exe!00417fe3()
World Machine.exe!00431688()
World Machine.exe!004315e8()
World Machine.exe!0043163d()
CustomDev.dll!02efc8c1()
CustomDev.dll!02f12252()
World Machine.exe!00433c25()
World Machine.exe!0041c59d()
World Machine.exe!00469c91()
World Machine.exe!0043f12d()
[email protected]() + 0x37
RtlSizeHeap is the retail (release) version of HeapSize()
HeapSizeThe HeapSize function retrieves the size of a memory block allocated from a heap by the HeapAlloc or HeapReAlloc function.If you turn on debugging symbols, you can map that addess roughly to where the loc is in a release build. Debug symbols only produce a symbol table, it's still a release build (so optimization may move around lines).
The April 98 MSJ has a great article on this - lets you find source for a release build crash.
http://www.microsoft.com/msj/0498/bugslayer0498.aspxOn the speed issue, WM had 99% of the CPU most of the time, it was the only thing running. It may be terrain related. I sent you the world, but the .ter that is the input is 33Meg - anywhere I could put it? I'll try zipping it and seeing how big that is.
== John ==