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Zero Edges

Started by Hotshot, July 10, 2014, 11:54:04 pm

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Hotshot

July 10, 2014, 11:54:04 pm Last Edit: July 10, 2014, 11:59:26 pm by Hotshot
AWESOME

This macro will help all UDK and UE4 user to be able to make a Landscape.
http://forum.world-machine.com/index.php?topic=1651.msg8627#msg8627
The edge needs to be set to 0. I have a special workflow to do this atm. so this will help me.

Macro is a bit slow when building.
It needs to be able to be offset or centered . For me it falloff from the to top right corner down to the bottom left. It would be nice if it falled of from center..???


Hotshot

July 11, 2014, 12:19:16 am #1 Last Edit: July 11, 2014, 12:20:52 am by Hotshot
Radial grade is a node that do not like to be inside macro. I dunno.

It works now if I move the Radial grade outside macro. Super THANXS dude...

dematerialist

July 11, 2014, 06:42:56 am #2 Last Edit: July 11, 2014, 07:03:21 am by dematerialist
Hi Hotshot - thanks for the feedback on this.

You say

Quote"It needs to be able to be offset or centered . For me it falloff from the to top right corner down to the bottom left. It would be nice if it falled of from center..??? "



Yep, this is the very thing I'm stuggling with at the moment. It seems the macro works with a default sized terrain (8km by 8km), but anything outside of that default will offset the gradient (it always needs to remain centred no matter the terrain size). This is my first macro so it's possible I'm missing something obvious, but I'm very curious to hear of a solution to this.


Cheers,
Stu

Hotshot

I been looking for a edge solution , I am so glade that you shared it. Thanxs

I have same problem with my macro Crater.

this is how I solved it.

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