Author Topic: Simple Displacement Threading.  (Read 1397 times)

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gigigonzalez1988

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Simple Displacement Threading.
« on: November 01, 2014, 07:23:13 PM »
Hey remnant,

Not of that great importance, making that expander to be multi threaded was a life saver!

Was wondering about the simple displacement though, i dont think that one already uses multiple threads, now thats not really THAT much of an issue, was just thinking you coukd gain a bit more time with that.

Especially when one uses like 50+ simple displacements haha (and still growing :p)

*facepalm*

Its required for a highly detailed map and 4096x4096 big with alot of landscape randomization :p
Using alot of staged displacements from large to very tiny for every landscape piece and on top lf that i use two per stage (horizontal and vertical) so that quickly ends up using 10 per object :p
No rush though :) Perhaps somethihg for the future!
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