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Scattering Device Multi threading

Started by gigigonzalez1988, November 19, 2014, 09:28:42 am

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gigigonzalez1988

November 19, 2014, 09:28:42 am Last Edit: November 19, 2014, 02:23:20 pm by gigigonzalez1988
Just a suggestion,

Its reasonably slow when processing alot of images etc.

Not sure how else to speed it up when processing a total of 250 png files :p
I already tried using uncompressed png's since i got an ssd with alot of bandwidth throughput but didn't really matter.


Cheers :)
World Machine 3 Professional 3.0dev x64, Win7 Ultimate, Intel i7 3770k 4.5Ghz, Scythe Mugen 4, 32GB Memory, EVGA GeForce GTX 670GTX, Coolermaster Silent 750W

gigigonzalez1988

November 21, 2014, 05:21:57 pm #1 Last Edit: November 22, 2014, 10:38:18 am by gigigonzalez1988
bump bump  :lol:
http://i.imgur.com/2WSQlxK.png
Me placing islands around the land mass. Using masks for each side to indicate where islands where previously positioned so they do not get overwritten by the next set. A bit complicated but it works.

Scatter Madness :p This are only half the assets i have. Atm im using two pictures, one horizontal and one vertical, and use flipper device to mimic the other two rotations so i have a total of 4 directions. This is as optimized as i can get it atm. The device would benefit greatly from:

- Multi threading
- Remove 16 Input limit
- A Rotate device with (random) toggle

I probably wouldnt need so much expanders each step either when the 16 limit is raised, because per device it wont override its own placements, only in between scatter devices.
World Machine 3 Professional 3.0dev x64, Win7 Ultimate, Intel i7 3770k 4.5Ghz, Scythe Mugen 4, 32GB Memory, EVGA GeForce GTX 670GTX, Coolermaster Silent 750W

gigigonzalez1988

World Machine 3 Professional 3.0dev x64, Win7 Ultimate, Intel i7 3770k 4.5Ghz, Scythe Mugen 4, 32GB Memory, EVGA GeForce GTX 670GTX, Coolermaster Silent 750W

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