Author Topic: Preview: Specular and matcaps.  (Read 1618 times)

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Preview: Specular and matcaps.
« on: November 23, 2014, 11:08:15 PM »
It would be super nice to have some shading alternatives like matcaps or at least basic controllable specular.  At times it's much easier to analyse the surface with a semi rough specular applied and some basic form of convexity overlay like in zbrush which also can use matcaps.  Even being able to map roughness makes for some nicer surface previewing so water could be shiny and rock could have an oren nayer shader. 

I'd really love to see wm modernize the way it previews overall but that's being optimistic and would depend upon quite a few core things.

Simon van de Lagemaat
the Embassy Visual Effects