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Testing a Snow Macro

Started by QuantumTheory, February 15, 2015, 02:43:14 pm

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QuantumTheory



Rendered straight from WM. Testing a new snow node. The snow node that's included with world machine is a bit slow and I can't grab the deposition of the snow to use as a mask for coloring or whatever.

Basically I take the flow heightfield from an erosion node, expand it, blur it, crank up the contrast, and then a slope selector mask is subtracted from it. Then I use that result as a blend mask between the eroded terrain and a gently blurred version of it. The blurred version is slightly higher then the unblurred. Simply snow. I still need to optimize this one further as I'd like to get rid of the expander.

Quantum Theory Entertainment
Providing AAA-quality digital art solutions for video games and interactive media.
Quantum Theory Entertainment Website

WFab

Did you gain any time while building using this method compared to the snow node?

Onkelpoe

Hey, may you could post the graph here?

Best regards

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