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SVG import in 3.0b3

Started by ibyte, March 14, 2015, 05:16:48 pm

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Hi Stephen, I am struggling to import a single svg path that only has a fill and no stroke. Would it be possible to have a look at this file and let me know what the issue might be?

Also would you summarize the current do's and dont's of svg imports for shapes or lines?




I am quite surprised that no one else uses svg to import layout shapes.


Hey I'm trying also to use svg paths.
I noticed that files saved with this online editor http://www.drawsvg.org/ are correctly recognized by wm, while svg saved with inkscape are not.


By using that online tool I just saw that only cubic splines are correctly imported, quadratic ones are not! mmhh, maybe in inkscape there's some default setting for quadratic smoothing...


@ilbiffi, thank you for the reply, it was very helpful.

By loading my document into drawsvg.org and making one small adjustment I was able to save anew version which was loadable into World Machine.

I recall being on that site before so thanks for jogging my memory and also for figuring out why WM is not accepting inkscape drawings


Yes but it's a shame that we can't use inkscape, anyone tried with adobe illustrator or coreldraw?


I got a tip from inkscape forums, you can create a closed shape by simply drawing your path (with F6), selecting it and pressing object union (ctrl +).
If you fill the shape with a solid color it will be seen by wm as an area, otherwise it will remain a simple line.
Enjoy!  8)


Inkscape changed their SVG export handling and WM no longer correctly parses bezier paths created by it. I will try to fix this soon, as it is a deficiency in WM's SVG parser.
-- Stephen Schmitt
- Creator of World Machine


Just a quick note that Inkscape paths (including the attached file at the start of this thread) can again be imported successfully in the upcoming 3.0.riverpreview2.
-- Stephen Schmitt
- Creator of World Machine


Cant wait for the release, you rock dude!


Hi Stephen, thanks for the update - looking forward to reverpreview2.

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