• Welcome to World Machine Community. Please login or sign up.
October 16, 2019, 07:35:06 am


Read the Development Diary for an inside look at World Machine's progress!

Optimal blending between mountains and cliffs

Started by TheClue, May 29, 2015, 02:55:46 pm

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.



I've just starting experimenting with the basic version of WM and I would say that I love this piece of code (although I must say that the heighfield model is frustrating sometimes).

I've started experimenting a bit here and there and I prefer to have more control on placement for my "hero" mountains and hills instrad of a random template.

I got nice results with the mountain and I created some proxy hills using billows.

But TERRIBLE results when I tried to blend them together putting in positions and with combiner/max

I tried combiner/add, too, but I got at least two big problems: a. my mountain is not zero-edged a. The mountain top goes clipping.

1. Which is the best way to combine mountains and hills when they are generated separated (see references)

2. How can I mitigated the top spikes? They seems a bit too deep and unrealistic to me (see .tmb)

tnx for help and have a nice weekend!

Quick Reply

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview