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Possibleto to get a coastline mask without coastal erosion?

Started by duke54, May 01, 2016, 03:38:02 pm

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I need a coast line mask, but the coastal erosion is too strong. Is there any other way to get a mask of the coast without using coastal erosion?


Why don't you connect the coastal erosion device in a seperate node chain with a 'dead end' so that's it not applied to your terrain, but *is* calculated?


You are a genius! Such a simple solution, I think that should work quite well.


Another idea - you could use a height selector to give a narrow band output at just the right height.

You can also mask the coastal erosion, maybe by slope, so steep hills don't get eroded. That looks much nicer, it's worked for me. You might have to blur the mask a bit.

== John ==


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