• Welcome to World Machine Community. Please login or sign up.
 
July 17, 2019, 01:25:35 pm

News:

Read the Development Diary for an inside look at World Machine's progress!


Trying for more interesting shapes

Started by blattacker, February 28, 2017, 04:04:56 pm

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

blattacker

It's been a second since I posted in the WIP section, but I've been hard at work trying to create more interesting shapes for the land. In this one, I was going for one of those things where the land slopes upward slowly, but breaks off at one side. It reminds me a bit of the sand dunes where I grew up. The sides facing the lake where the wind came from would have much more gradual slopes, whereas the side facing away would be a bit sharper. In any case, let me know what you guys think, and if you'd like to see a full rendered version from Vue!

WFab

Very well balanced terrain! I would surely like to see the rendered version too.

Onkelpoe


ajbombadill

This is very nice, I would love to see the setup for this.
WMPro 3.0dev x64, Win 10 Pro Prev Build 10525, Motherboard ASUS Z9PE-D8 WS, CPU (2x) Intel Xeon CPU E5-2650 v2 @ 2.60GHz, 2601 Mhz, 8 Cores, 16 Logical Processors,Video EVGA Superclocked TITAN X, Memory 196 GB ECC, CoolerMaster 1500w PS, 4K Samsung 50"

blattacker

July 23, 2017, 03:32:08 am #4 Last Edit: July 23, 2017, 03:41:32 am by blattacker
I kinda gave up on this project, so yeah, once my current project is finished cooking, I can see if I still have the project file for this one and post a screenshot or something for you!

Edit:
Unfortunately, in my great file purge of 2017 (every year or so when my storage hdd gets over half full, I'll go through and delete a bunch of old stuff to clear room), pretty much every World Machine project I had got cleared out cause I either finished it or was no longer working on it. From my memory though, I think it was a fairly simple project, advanced perlin for the base terrain, combined with an F1-F3 voronoi (with a basic perlin used as distortion) to create the steeper edges, then just a terrace (with another basic perlin for modulation), followed by an erosion, followed by thermal weathering, and then one more erosion for good measure. There may have been some more stuff, but as best as I can remember, that was the basic setup. Maybe I'll revisit this idea after my current project, because I do still like the idea of this type of terrain.

Quick Reply

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Verification:
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview