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UVs for exported mesh

Started by mcg, March 03, 2017, 10:18:39 am

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mcg

Hello,
The mesh output node shows clearly the "Export UV coordinates" as option, I select it but the mesh I get (when imported in ZBrush) doesn't have UVs. Is there something not working or did I miss a step somewhere?
Thank you

WFab

World machine version?

I export all my terrains as meshes with UV coordinates. Haven't faced a problem yet. I'm on wm pro 3011. I don't have zbrush to test it though. Works in Blender, maya, and vue alright.

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