• Welcome to World Machine Community. Please login or sign up.
 
August 25, 2019, 09:38:11 pm

News:

Read the Development Diary for an inside look at World Machine's progress!


Pan in layout view only for a given device

Started by oli, November 29, 2017, 07:49:39 am

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

oli

November 29, 2017, 07:49:39 am Last Edit: November 29, 2017, 08:40:07 am by oli
Hi, say I have two devices, one with perlin noise, one with voronoi noise. In the layout view, I want to pan the current extent to have the best area for perlin noise. Problem is the panning also applies to the voronoi noise, even if I create a new extent for this one. How can I move an extent on the layout view to affect a single device and not all devices? Thanks.

oli

Nobody knows how to do this? This should be very basic to be able to select the area in the world we want to render. Even though I created several extents and several layout generators, I don't understand how I can render them all in the same graph and combine them.

WFab

"A picture speaks a thousand words". Some screenshots will help us understand the problem.  :wink:

oli

Well, what isn't clear ? Just create two types of noises and try to move one of them in the layout view without moving the other... if you can, please let us know how you do it !

WFab

Okay, so I get it now. The extents work on the "world" as a whole, not individual noises. You have to remember that the world is being built at once, so when you move the extents, you are just moving the camera to a new area, not the noise.

That being said, you can move the "device origin" inside the device settings. You can also set it interactively in layout view using "set" button near the origin values. This would move just the noise, not the extents.

WFab

Here's the screenshot of the setting

oli

Quote from: WFab on February 02, 2018, 12:29:09 pmyou can move the "device origin" inside the device settings. You can also set it interactively in layout view using "set" button near the origin values. This would move just the noise, not the extents.


Thanks a lot! I didn't know that, this will greatly help me in designing my terrains!
However I noticed this was not working everywhere, like on Geoglyph macro I can't see to be able to select an origin.

WFab

Works for noises native to wm at least. Geoglyph is an external app, only Dax can answer the specifics there.

Quick Reply

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Name:
Email:
Verification:
Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview