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Numerical precision

Started by posfan12, March 25, 2018, 10:58:00 am

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March 25, 2018, 10:58:00 am Last Edit: March 25, 2018, 11:11:47 am by posfan12
I have a terrain that is 128x128 pixels. This means that when exporting the mesh, the coordinates require 7 digits after the decimal place, since 1/128 = 0.0078125. However, formats such as OBJ and STL only support 6 digits after the decimal place, which ends up being lossy.

How can I work around this problem? It would be great if I could scale all the coordinates up such that they do not use any decimal places at all.


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