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When tile blending is 0%, skip it

Started by duke, March 29, 2018, 05:48:16 am

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duke

I noticed that even when I have tile blending at 0% (it's a previously generated heightmap im dicing up) it still does a blending pass which takes a while. Can this be skipped all together if it's at 0%?
System info: WindowsXP 64bit, 4gb ram, nvidia 9800 gtx, World Machine 2 Pro (using the 64bit version unless noted)

WM_Moderator

Hi Duke,

Thanks for the feature suggestion! To help me get a better sense of the magnitude of this, would you mind timing how long the blending pass is taking when it's at 0%? Is it a few extra minutes or hours? Thanks!

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