• Welcome to World Machine Community. Please login or sign up.
September 17, 2019, 05:30:58 am


Read the Development Diary for an inside look at World Machine's progress!

Combining two world machine tiles in Maya / UE4

Started by aadil.sharif, June 20, 2018, 10:52:28 pm

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.



I am new to world machine. Just wanted to know if we can combine two world machine tiled outputs (both created separately OR in one file) with the use of Maya OR UE4. Is it possible.

I would really appreciate your help in this, as i wanted to make my game world look bigger.



Hey just off the top of my head.  You could either export both height maps or meshes from WM into zBrush, put them on the same layer and zRemesh / Dynamesh them together.  Export the now combined two meshes back into WM via a File input node.  At this point you have both original maps combined into one terrain, but you'll have to work on the detail of the seam you connected in zBrush.  I'm sorry if this is totally off, but good luck otherwise l.

Quick Reply

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview