Author Topic: Using world machine to edit a large area  (Read 315 times)

0 Members and 1 Guest are viewing this topic.

Nick

  • Guest
Using world machine to edit a large area
« on: June 29, 2018, 11:17:08 AM »
Hi all, I plan to make an account later. Just at work so this works really well so I can get feedback till I am able to get to my PC.
So! My project involves using lidar data. A lot of it. precisely 328 gb when it's unpacked. I have finally gotten all I need to turn that data into raster data, which can be imported to VT builder, and then world machine. My question is, do you guys think I NEED to do much of anything with it in world machine to get a good realistic result since it's already lidar data?
Also what's a good way to set it up correctly in world machine for unreal engine 4? I think because of how large the area is I will need to use tiling and I'm still fairly new to the subject so I'm taking on quite the project. Any advice is appreciated!