Author Topic: World Machine 2.3.7: Normal Map Maker  (Read 506 times)

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cjwidd

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World Machine 2.3.7: Normal Map Maker
« on: July 02, 2018, 09:42:49 PM »
Hi, new to the World Machine forums, but I have a straightforward question about the normal map maker. What exactly is it doing?

Typically a normal map is baked from a high res mesh to a low res mesh, but in the case of World Machine, there is usually only a high res mesh. I understand there are options to export a decimated mesh, but I have not tested how this feature interacts with the exported normal map.

I have, however, exported a high res mesh and a normal map of that mesh, and I can say that when rendered in an external software (e.g. Corona), applying the normal map to the high res mesh definitely makes a difference in terms of quality, with the added benefit of being able to tweak the normal map intensity.

Could a World Machine guru elaborate on the normal map maker beyond what I have described above?
« Last Edit: July 03, 2018, 01:04:55 PM by cjwidd »

cjwidd

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Re: World Machine 2.3.7: Normal Map Maker
« Reply #1 on: July 04, 2018, 02:04:22 PM »
bump?
 
I felt like this was a straightforward enough question (?)

WFab

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Re: World Machine 2.3.7: Normal Map Maker
« Reply #2 on: July 05, 2018, 11:33:12 AM »
You should check the device reference for the older devices like this. Not much has changed with it over the years.