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Tangent space normals

Started by jd, August 23, 2018, 06:56:19 am

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jd

August 23, 2018, 06:56:19 am Last Edit: August 23, 2018, 09:26:16 am by jd
Hi,

It would be really useful to have the option to bake out tangent-space normals as well as object-space in the normal map maker.

I did a search and found some similar topics dating back 2008 & 2011 on this.

http://forum.world-machine.com/index.php?topic=1033.msg5946#msg5946
http://forum.world-machine.com/index.php?topic=1087.msg7275#msg7275

I've spent more hours than I'd like figuring out how to use xnormal with a non-compressed high detail mesh & compressed lower-detail mesh output from world machine to make my own tangent-space normal map. And this is something I'm going to have to do every-time I update the terrain.

Any chance of getting this feature? It would be great to finally have it.

Thanks
JD

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