Author Topic: Import into UE4 / unreal using world composition  (Read 1374 times)

0 Members and 1 Guest are viewing this topic.

catdsnny

  • Community Member
  • **
  • Posts: 1
    • View Profile
Import into UE4 / unreal using world composition
« on: September 23, 2018, 11:40:46 AM »
All exported tiled terrains import with large negative Z values.  Tried setting the base height and maximum height to many different values  (0/512, -512/512, 0/2048, etc).  All tiled exports to R16 result in the base terrain around -26000 Z.

What's worse UE4 does not allow for height adjustment in world composition.

Exporting to a single landscape and then adjusting the height works fine.  However I am working on a large tiled landscape so that is not an option.

Anyone have hints for settings to use to get the world to appear at Z 0?  Procedural landscape stuff doesnt work with large negative Z, for example, and lighting is screwed.

johan

  • Community Member
  • **
  • Posts: 4
    • View Profile
Re: Import into UE4 / unreal using world composition
« Reply #1 on: October 31, 2018, 08:04:40 PM »
You can change the Z value. If i remember correctly, you need to select the landscape actor that is being created, not the the proxy's them self. If the values are greyed out you need to right-click on the landscape actor and ''unlock transform''. now you can change the height.
« Last Edit: October 31, 2018, 08:06:43 PM by johan »