Author Topic: Combining two world machine tiles in Maya / UE4  (Read 615 times)

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aadil.sharif

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Combining two world machine tiles in Maya / UE4
« on: June 20, 2018, 10:52:28 PM »
Hi,

I am new to world machine. Just wanted to know if we can combine two world machine tiled outputs (both created separately OR in one file) with the use of Maya OR UE4. Is it possible.

I would really appreciate your help in this, as i wanted to make my game world look bigger.

Thanks

ArtfulDodger

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Re: Combining two world machine tiles in Maya / UE4
« Reply #1 on: November 01, 2018, 01:54:52 PM »
Hey just off the top of my head.  You could either export both height maps or meshes from WM into zBrush, put them on the same layer and zRemesh / Dynamesh them together.  Export the now combined two meshes back into WM via a File input node.  At this point you have both original maps combined into one terrain, but youíll have to work on the detail of the seam you connected in zBrush.  Iím sorry if this is totally off, but good luck otherwise l.