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Interesting terrain that's eluding me

Started by Grassy Noel, March 05, 2007, 02:20:02 pm

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Grassy Noel


Now here is a terrian I have been trying to replicate without much luck... I am making a mountain and combining it with some eroded Veroni for the fault type slabs but I can't get the level of detail into it. How would you guys approach it?



If you want fault type stuff, you should try displacement. So just take some perlin generators (ridged maybe) and add quite a lot displacement.
That should create some nice faults to add to your terrain... or to substract.
"Every time you read or write beyond the end of an array, somewhere a fairy dies."
Richard Buckland


Maybe mask some thermal and normal erosion by terrain angle (not slope)?
System info: WindowsXP 64bit, 4gb ram, nvidia 9800 gtx, World Machine 2 Pro (using the 64bit version unless noted)

Grassy Noel

Both good ideas and probably both needed to get there. I will post if I get some more time to play with it.

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