Author Topic: New to this scene  (Read 7064 times)

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Anonymous

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New to this scene
« on: November 13, 2003, 03:24:52 PM »
Hey just stopping by to say hi.  I just bumped into the World Machine the other day and I like what I have seen so far.  Little getting used to it.  I have used Terragen for years in aid to developement of displacement maps and textures for video game developement.  Mainly in the production of Motorcross Madness 2 tracks.  I used it for everything from the terrain, textures and skies that you'll see in the game.

I am alway in to learning anything new and kool so if you can offer any advice for best results with this program I would be thankful.

Remnant

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New to this scene
« Reply #1 on: November 13, 2003, 09:58:55 PM »
Best advice I can give is experimentation! WM can do alot of things that I didn't even think it could do, just because someone out there decided to experiment with some crazy idea.

The Worldmachine House macros, zooming macros, and other such things are examples of this. The number of devices offered are starting to become large enough that complicated behavior can grow out of simple things being thrown together.
-- Stephen Schmitt
- Creator of World Machine

Another Guest

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Re: New to this scene
« Reply #2 on: November 14, 2003, 12:20:26 AM »
Quote from: Anonymous
... in the production of Motorcross Madness 2 tracks.  I used it for everything from the terrain, textures and skies ...

Thanks....
Did you use it  (TG)  to create actual Track path and surface -- for the final driveable surfaces?

Anonymous

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New to this scene
« Reply #3 on: November 14, 2003, 06:27:10 AM »
Well a combonation of Terr.....Leveller....and PhotoShop systems aid in the completed projects.  Terragen's main stay for me is in making the skies and textures for the tracks.  Sometimes I would use it to generate a terrain for the track itself and then carve a path into it.  Now I have WM so when I figure out the best way to export and modify the displacement maps so they are functional it may take 1st chair for that.
A few examples for you.




whackaxe

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New to this scene
« Reply #4 on: November 14, 2003, 01:49:49 PM »
looks sweet! you could get some cool things using the gradient generator for yo tracks :)

Anonymous

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« Reply #5 on: November 14, 2003, 02:17:42 PM »
"Gradiant Generator"  ?
Explain please I always like to see and learn new things.

Fil

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gradient generator
« Reply #6 on: November 15, 2003, 01:47:13 AM »
The gradient generator is a WM device that generates a gradient of heights from 0 to 1.. in practical terms this means a "ramp"! or in motocross terms, perhaps, a jump! :)

the gradient generator is found in "Heightmap Operators > Generators > Gradient". It generates a slope starting at 0 height all the way up to 1. You can also specify a direction for the slope (if it goes up east, west or 46 degrees elsewhere 8) ). There is a little flag ("constrain to unit") to force the terrain to have the same inclination (slope) independent of direction..

If you would like a smaller "jump" you have to combine the result of this generator with something like a clamp, for instance, to scale that big hill down to a small jump so you won't be afraid of heights ;)
Fil.