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September 15, 2019, 08:59:10 am


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Lift some of the number caps!

Started by duke, July 12, 2008, 04:19:18 am

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You can't go above 8192x8192 pixels for a normal, non-tiled build. Fair enough, but some others are a little restrictive:

1) Tile Output -> Tiles per side capped at 64x64, could you raise this to 256x256? I want to keep my tiles at 256 pixels but want a 64km world.

2) Perlin - you can't go lower than 600m feature size, should allow numeric input so you can type in whatever you want, including say 1m!

3) Voronoi - same deal, you can't go below 125m, should be able to go lower (even 10m would do).

Advanced Perlin has the idea! You can go to 8m.
System info: WindowsXP 64bit, 4gb ram, nvidia 9800 gtx, World Machine 2 Pro (using the 64bit version unless noted)


Yes, some of these should be relaxed.

A quick note on #1 : You can enter a value directly by clicking the "Custom" button, which will bypass the tiles per side restriction of the slider.
-- Stephen Schmitt
- Creator of World Machine


I tried to start a larger world today, and started off with large world extents (10,000 km ^2) to map out continents. I found these problems:

1) You can't manually scroll-wheel zoom out in Layout view anywhere near this size, but "Zoom to extents" works. If you try to zoom from here you pop into that limitation again.

2) 3D view doesn't cope with this well at all, 2D view is fine.

3) Perlin is capped at ~122km and Adv Perlin at 256km, so it was hard/ a bit too small to use to make my continents. Ideally they might visually have a higher and upper cap, but you should be allowed to type in anything.
System info: WindowsXP 64bit, 4gb ram, nvidia 9800 gtx, World Machine 2 Pro (using the 64bit version unless noted)

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