• Welcome to World Machine Community. Please login or sign up.
July 15, 2019, 10:08:48 pm


Read the Development Diary for an inside look at World Machine's progress!

Render Extent Custom Settings

Started by John Swafford, August 05, 2008, 09:06:32 pm

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

John Swafford

August 05, 2008, 09:06:32 pm Last Edit: October 15, 2008, 10:37:57 am by GreaseMonkey
I find it strange that most of the critical settings (Resolution, +1, Tiled, Tile settings...etc.) for building any given Render Extent cannot actually be configured specifically (and permanently) for that Render Extent.  Currently, any world file that is used to produce multiple resolutions and/or both single and tiled output will offer no solid clues as to exactly how it was configured during export.  Being forced to alter global settings back and forth during a complex export is tedious and prone to error.  In my opinion, the structure described below would be ideal for even the most complicated workflow using World Machine.


    1. Global Resolution (only affects Render Extents set to Use Global Resolution Settings)
    2. Global +1 toggle (only affects Render Extents set to Use Global Resolution Settings)
    3. Global Tiled Outputs On/Off toggle (affects only Render Extents set to Tiled Output)
    4. (OPTIONAL) Global Always Output All Tiles toggle
    5. (OPTIONAL) Global Output Tiles list
    6. (OPTIONAL) Global Tile Resolution
    7. (OPTIONAL) Global Tiles Per Side
    8. (OPTIONAL) Global Blending Percentage
    9. (OPTIONAL) Global Naming String
   10. (OPTIONAL) Global Pad Coordinate Digits
   11. (OPTIONAL) Global Tiles Start Numbering At

    1. Use Global/Custom Resolution Settings toggle
    2. Custom Resolution
    3. Custom +1 toggle
    4. Tiled Output toggle
    5. (OPTIONAL) Use Global/Custom Tiled Output Settings...?
    6. Custom Always Output All Tiles toggle
    7. Custom Output Tiles list
    8. Custom Tile Resolution
    9. Custom Tiles Per Side
   10. Custom Blending Percentage
   11. Custom Naming String
   12. Custom Pad Coordinate Digits
   13. Custom Tiles Start Numbering At

NOTE: The settings marked OPTIONAL are irrelevant to me, but they would be consistent with the other changes and they might be critical to other applications of World Machine.

NOTE: The settings in green are the ONLY ones that would actually require new UI controls.  The Global/Custom toggles could allow the same controls to show/edit the Global and Custom settings.

1) A Rename Extent button (including the default "Main Extents")
2) New aliases/tags for the current world file name and Render Extent name added to the functionality of the Tile Naming String field (and ALL of the output devices).  This would allow maps/tiles to be named using the world and tile names automatically.  This feature would make World Machine easily compatible with projects that use flat folder structures and/or strict naming schemes (e.g. where all files related to "Graphic0105" need to be prefixed with "Graphic0105_").


these are good suggestions. I'm working on a maintenance release, and I will try to get as many small but useful feature improvements into the first service pack as possible.
-- Stephen Schmitt
- Creator of World Machine

Quick Reply

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Note: this post will not display until it's been approved by a moderator.

Please leave this box empty:
Type the letters shown in the picture
Listen to the letters / Request another image

Type the letters shown in the picture:

Shortcuts: ALT+S save/post or ALT+P preview