General Discussion


Topic Replies Activity
About the General Discussion category 1 October 16, 2019
Drawin precise maps 8 April 2, 2020
About tiled build water node 3 March 26, 2020
Proper lake creation 1 March 23, 2020
Terrain coloured by steepness? 3 March 10, 2020
Selecting Islands Below a Specific Size 3 March 1, 2020
Map Wrap-Around 8 March 1, 2020
How to create these sliding rocks? 5 February 19, 2020
Import landcover data and elevation data? 2 February 18, 2020
Splatmap/Colormap loose alpha channel in tiling 7 February 16, 2020
Adding Lakes with Create Water 5 February 20, 2020
Combining pre-existing heightmap with generated data to a single terrain? 2 February 14, 2020
Import Mesh to world machine? import file mesh? or just heightmap 3 February 14, 2020
Ideas on a specific workflow? 9 February 14, 2020
Python Scripting 3 January 27, 2020
Vector map to drive Water shader in Unreal 7 January 16, 2020
World Machine Basic Resolution 4 January 7, 2020
Heightmap to Mesh Size 7 December 21, 2019
Change heights of Radial Gradient's 4 December 18, 2019
Splatmaps for Unity in WM Build 3028 6 December 16, 2019
Game changer 2 October 24, 2019
Creating terrains for video games, my workflow tutorials 1 September 11, 2019
How to direct erosion on a rising terrain? 2 October 24, 2019
Please add HTTPS Support !!!! 3 October 17, 2019
Silent install deployment with license 2 October 18, 2019
Terrain elevation probability? 2 October 18, 2019
Looking for a WM artist 1 July 15, 2019
What's the difference between the erosion parameters? 2 October 18, 2019
Lack of documentation about a new feature 2 June 7, 2019
I seriously would like some help here 1 June 2, 2019