Can this be used to make bf1942 terrain maps?
good question!
I think yes… For what I understand of it, to make a terrain for bf1942 you basically need to create a heightmap… WM does that!
So you only need to figure out a way to read a .TGA file (or any other heightmap file that WM outputs) into the editor for the game… I think the texturing can be done automatically in the editor (i think it is called Battlecraft) I believe you can place the houses and stuff in the editor… But I don’t know what files the editor supports for reading…
Please note that I have no clue of what is indeed needed to make a normal map for Battlefield 1942… I’m just gessing…
If you know something more about what is needed, i’m curious as well
:shock: Oh, I also don’t know if there are any issues on heightmap dimensions in Battlecraft 42… WM outputs square files in a power of two basis: 64x64, 256x256, etc…