Exporting decimated mesh from WM?

I am wondering if there is a way to export terrain from WM as a mesh with UV map and set polycount, in several iterations (LODs) ?

Let’s say I want to export (3) LODs, LOD0 would have 500k tris, LOD1 - 200k tris and LOD2 - 100k tris.

Is it possible ?

Good question! There’s no automatic way to batch-export multiple LODs, although this is a good idea.

For a small number, it’s feasible to manually do so by just making multiple mesh outputs and setting them appropriately.

  • Set the Triangulation mode to Mesh Reduction and provide a kTri target.
  • Set a unique filename for each mesh

Like so:

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