Also, as a quick addition to @HYLK’s excellent tutorial on manual lakes: If (following the directions in the linked video) you plug the resulting lake into a Flow Restructure
device’s Drainage Input
rather than a Scene View
device, then pipe the results into a Create Water
device (without connecting anything to the Existing Water
input), the Create Water
device should automatically “fill” the lake without having to adjust the height of the Constant
device used to create the watersurface
input if you move it around (though if the height difference is significant and/or you placed an Add Noise
device before the Flow Restructure
device to get more meander in your rivers, it may help to adjust it, just to make sure the drainage mask isn’t covering areas not covered in water), as well as getting the benefits of realistically placed rivers (including inflow and outflow rivers to the lake) and tributaries.
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