OK, I’m working on my world builder macro, and I want the user to be able to enter some control elevations (e.g. deepest trench, highest mountain, etc), but you cannot use an integer outside 999. Why this limitation? Can this be fixed to permit the full integer range up to 32767 (I’d like to go beyond that, but at least it will cover the range of earth’s altitudes in feet)? Of course, my macro will take these numbers and convert them to scalars.
The Integer Generator device can go up to 65535; it was an oversight that the Macro Param integer device was still limited to 999. I’ve already tweaked the number upwards to match, although it will probably be a little bit before 1.21 is released (once the devref is complete, it will be included in the distribution package, as well as any small bugfixes such as this)
Thanks, Stephen! I can work around this for the time-being, of course. Stephen, I’m still trying to solve the other problem I asked you about on the other thread, that is how to remove noise from a map. I’m just too new to your program to figure out which device would eliminate noise. Fill volunteered to help, but I need to send him some files, and I don’t know his real e-mail address.
–Dale–
Reduceing noise?
Take your map (let’s call it “map”) and invert it (call it map.i).
Add them (map.add). The result will be totally flat.
Now blur map.i. Features of your map will become visible on the flat map.add .
If you blur more, more and bigger features of your map will appear in map.add.
So - bluring map.i just a little bit will cause only the very small features of your map to appear. Such tiny things are often noise!
So, you built a new map map.add, which has only the noise of the original map in it! Substract this from you map and the noise will be gone. (At least some noise)