Hi there,
I want to adjust the opacity of extracted flow-texture-maps directly in WM2.3… is that possible?
I´ve found devices for flipping and inverting and combining… but I nothing
for some opacity tweaking – seems this still has to be done in external application?!
Cheers!
Are we talking black-and-white masks? In that case, perhaps you could combine a color generator (which generates black) with the flow map?
Nope not bw, i meant “transparency”
I’m not 100% certain I know what you mean, but you might be talking about an alpha value in a bitmap output – in this case,
- Create a bitmap output device
- Wire your bitmap to the first input of the output device
- Create and attach a constant generator to the alpha input of the bitmap output device
- Set the constant generator to the alpha value you wish to have for the bitmap.
Of course, you can provide any alpha mask you want, not just a constant.
I was thinking of a way to create a custom texture completly within WM - but seems like it is not possible to avoid manual
editing and composeing in an external image-editor.
No problem, WM is a super tool for terrains - but it is not a PS or Gimp
Cheers!