Is there a device for adjusting opacity?

Hi there,

I want to adjust the opacity of extracted flow-texture-maps directly in WM2.3… is that possible?
I´ve found devices for flipping and inverting and combining… but I nothing
for some opacity tweaking – seems this still has to be done in external application?!

Cheers!

Are we talking black-and-white masks? In that case, perhaps you could combine a color generator (which generates black) with the flow map?

Nope not bw, i meant “transparency” :wink:

I’m not 100% certain I know what you mean, but you might be talking about an alpha value in a bitmap output – in this case,

  1. Create a bitmap output device
  2. Wire your bitmap to the first input of the output device
  3. Create and attach a constant generator to the alpha input of the bitmap output device
  4. Set the constant generator to the alpha value you wish to have for the bitmap.

Of course, you can provide any alpha mask you want, not just a constant.

I was thinking of a way to create a custom texture completly within WM - but seems like it is not possible to avoid manual
editing and composeing in an external image-editor.

No problem, WM is a super tool for terrains - but it is not a PS or Gimp :wink:

Cheers!