Outputs at different resolutions

hello,

I wonder, if it is possible, to setup WM in a way, that it computes the colormap/texture in a higher resolution, than the terrain/heightmap?

Not possible, I guess? Like having a 2K res height map but a texture with the details, a 4k height field would have…

Let´s say the the targeted engine is limited at 2049x2049 for a height map. But textures can be 4096x4096.
Is there another way, than calculating everything at 4K and then resize the height map to 2049x204 again?

You could set output devices to save output automatically, then selectively disable devices while doing a build. This way you can disable your heightmap output while building in 4k, then disable the texture outputs and enable heightmap output, then do a 2k build. To disable, right click a device and select disable.

I believe multi resolution feature was on the development roadmap. I do not have a maintenance plan anymore, so I cannot check the latest development build.

hey,

yes, this “multi-res-feature” was something, I had in mind…

Maybe Stephen can chime in here?

This feature has been available on the development channel for about the past 9 months or so.