Overhangs and crevices

First of all let me say that I love World Machine. I’m new to terrain modelling and I chose WM because of it’s straight forward/intuitive interface AND the outstanding results. I use it to generate landscapes and import them into 3Ds Max. Something I would love to see is the ability to make overhangs and crevices in rock faces and export them in a hi-res mesh. I have been using Displacement maps in Max to “fake” these effects but it doesn’t have the realism I’m looking for. Any chance this could happen in the future?

Thanks.
Dave

Thats no easy task…even though I was thinking of asking Remnant to start working on somthing simple…like a version of WM but to work on meshes…starting simple then growing as worldmachine did. There is one application that allows noise to be applied to a mesh and its made by Voxelogic…but its not soo easy to use…To me max is not the right app for for 3d noise I would rather use mudbox or zbrush to get the surface detail…or consider using terragen and rendering out faces of an overhang to be applied as a projection map…but yeah as to date there isnt anything I know of.

but here is the link to the Voxel stuff…http://www.voxelogic.com/
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