Will there ever be python scripting version of world machine?
What I am asking is if the devs will ever consider implementing a python form of the node editor in world machine instead of using nodes? I think it would add a unique approach to generating terrains in a class based scripted approach. I’m a programmer myself and it is easier to read and understand code than it is to follow node paths, simply for the sake of being able to understand, fundamentally, what is going on in the background.