Question regarding greatest resolution exporting

Hi

I am looking at this software for generating high detailed terrain. When I say high detailed I mean tiiles of 20+ Mil polies (yes we have processing power for it) .
It is for software rendered applications using geo and displacements (likerenerman/mental ray) not for realtime engines.

But I have a few questions

  1. If I have a terrain I like which is say 10kmx10km. The greatest output is 8192x8192 right? Am I able to automate dividing up the 10km area in to say 10x10 (or 20x20 or N x N ) tiles each tile then being 8192x8192? More tiles = more effective total res
  2. Same question for exporting out to geo (obj stl ply or whatever). Can I split into tiles of geo the same way. Is the geo quad or triangulated on export?
  3. What limitations are you guys hitting before crashing on data export. Im running on 8core, 8Gig Ram, 64bit XP machine with latest quadro card.
  4. Does WM support floating point 16/32 bit height maps? We cannot have any banding.
  5. Is there an automation process to export at a low resolution, then a max resolution. For example…export a lowres geo (say 10,000 polies) and then a height difference/displacement map from the low res mesh to a 8192x8192 map for the extra detailing straight outof WM?
  6. How active is the current development of this software?

I’d love to test the limits myself but the standard is capped.

Many thanks

-SnS

20 million polygons… 8192² is far more than that :slight_smile:

I think WM2 will supportall the features on your list:
http://world-machine.com/wm2/upgradetour.html
http://world-machine.com/blog/

The following answers refer to WM2 (and are inofficial):
1 Yes.
2 I think so.
3 Stephen has to answer that, but there’s a 64bit version so I guess you won’t run into limitations any time soon.
4 There are various 16+bit formats available in the standard version aleady.
5 I think you can write scripts for wm but I don’t know how well-developed that function is.
6 See the blog.