Hi
I am looking at this software for generating high detailed terrain. When I say high detailed I mean tiiles of 20+ Mil polies (yes we have processing power for it) .
It is for software rendered applications using geo and displacements (likerenerman/mental ray) not for realtime engines.
But I have a few questions
- If I have a terrain I like which is say 10kmx10km. The greatest output is 8192x8192 right? Am I able to automate dividing up the 10km area in to say 10x10 (or 20x20 or N x N ) tiles each tile then being 8192x8192? More tiles = more effective total res
- Same question for exporting out to geo (obj stl ply or whatever). Can I split into tiles of geo the same way. Is the geo quad or triangulated on export?
- What limitations are you guys hitting before crashing on data export. Im running on 8core, 8Gig Ram, 64bit XP machine with latest quadro card.
- Does WM support floating point 16/32 bit height maps? We cannot have any banding.
- Is there an automation process to export at a low resolution, then a max resolution. For example…export a lowres geo (say 10,000 polies) and then a height difference/displacement map from the low res mesh to a 8192x8192 map for the extra detailing straight outof WM?
- How active is the current development of this software?
I’d love to test the limits myself but the standard is capped.
Many thanks
-SnS