Hello I am new to the forums,
I have been working with WM for quiet a while now, but have run into a problem atm.
I have to re-scale the height of the terrain to export it correctly to another engine.
So I scaled the limits down from 2650 to 512 (m) and all the terrain completly flatted. Now I would need to multiply the height of the current terrain times 5 or something similar but I dont know how to multiply the height of the terrain by an exact Value.
Any suggestion? Any advice is appreciated, thanks in advance!
Hi there,
I’m not sure if I understand what you need – but the elevation limits set in the project settings are what control the max and min elevations – so if you need 5 times 512m max elevation (=2560m) you should be able to just set it in the elevation setting.
Perhaps you can show/describe more about what you need?
Cheers
So the terrain is mostly done with Layout generators at this stage. The max elevation was set to 2560m while working with the layout generator. But I cant use the max elevation of 2560m because the other engine supports 512m max elevation. So I changed to max elevation from 2560m to 512m. This change resulted in the terrain to be completly flat except for some small hills. The height values of the layout generator shapes have been changed. So now is it possible to multiply the height of my layout generators / terrains by the value 5… to get them to look like they did before but instead of 2560m they are now within the 512m range?
The only way I see here, is to multiply all the layout generator height values I have after changing the max elevation times 5 with a calculator and hitting in the new values.
But is that the most efficient way, is there a hidden way somewhere? I tried the Bias/Gain tool but it was to inaccurate, it took to long to get it right.
So go ahead, perhabs you know how to be more effecient and can help me!
I am wondering about this too.
I have a map with a max elevation of 7500m. After fiddling with stuff and getting my terrain to look like I want, I realized the max height I’m using is around 2500m, so I have basically 5000m of wasted space.
I’d like to change the max elevation down to 2500m, but if I do this my entire terrain gets lowered.
I understand why this is happening, but I’d love for there to be an option (perhaps a check box) you can enable to have your terrain dimensions remain the same (as much as possible) when changing the elevation.
Maybe there could be a device that scales your height map by a certain amount based on the current elevation values and the previous elevation values (which you’d have to enter yourself obviously).
I’m pretty new to all this, so maybe this isn’t possible, but it sure would be cool.
You could try the clamp tool
Play around with it…you can set it to normalize and you can expand aswell
Range 1 does lower freq and range 2 does the higher freq’s