River meandering

I just saw this fantastic short gif on Twitter of river meandering simulation and thought it’d be cool to have it implemented in WM, maybe having the strength vary based on the water capacity of the river.
Here is the gif https://twitter.com/flight404/status/1313896475991080963?s=21

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That would be amazing indeed! It may be best to create a separate device for this? As the valleys and such created by the current river device would probably look strange when using this method. This really has to carve into the terrain. It would also, imo, need a sediment/hardness input for extra control and realism.

That would be a fantastic device to have

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Cool to see the process and thought behind that twitter post. I would be really interested in how this can and (hopefully) will be implemented in WM.