I’m wondering if i can create a 10kmx10km terrain in world machine and export it as 200mx200m tiles.Every time i export big terrains as a single heightmap i have huge scale issues,and i’m wondering if exporting the terrain in various small tiles will fix it.
Also,i’m having a hard time creating some plains/rolling hills for my map.Do you guys know a good way to do it and use layout generators to place them in the desired places?
Yes of course you can, you must have the pro version. In the project settings just set the tiled build options to 50x50 tiles, at the resolution you want.
Everytime you want to place something in a precise point of the world space you have to play with the mask inputs. A quick way is to use a layout generator as a mask input for a certain noise generator, in your case I’d go for voronoi, you have plenty of options for this generator but it can produce good hills.
I did some tests with the voronoi generator today,but i just couldn’t achieve nice looking plains like in the second image,also,i don’t want the plains to go down to sea,i want them to have a constant height,do you know how to do this?
This is more or less a hills effect, you have to use combiners, it’s rare that a single generator can achieve the results. If you don’t want hills to fade into the sea just don’t attack a mask to the generator, it will simply fill the entire world.
I can’t open the file,it says that some devices may be missing…
About the plains/hills fading to the sea,what i’m saying is that they have lower areas that reaches sea level,looking like holes/lakes,and i want them to have a constant height,like in the image.
I don’t remember the version…,i’ll download the latest free version today…Btw,do i need pro for tiled builds?If so,i’m willing to pay,but first i need to figure out a way to make these specific terrain features and be able to place them with layout generator…
How do i combine several generators,and then,use the layout generator to place them?I tried masking the LG in the combiner but it didn’t worked,the combiner is set to Add.Did i made something wrong?
Here you go.
You can see two very different perlin noise generators to give you a better idea.
They’re connected to two different layout generators, that have very distinct shapes. These layout generators, if linked to the mask input of a device, act as an alpha channel (in case you know about image processing). In practice the alpha channel tells you where in the world your generator will be visible. No shapes means a void alpha channel therefore no visible results.