WM 1.2 comes with the ability to move the world created by a perlin noise north, east etc. without affecting other perlins that might exist.
The same cool thing happens with gradients.
Question: Is there a possibility to influence the X and Y coordinates of a device that is inside a macro?
There are no parameter inputs for these yet.
I’m just building a crater macro using this feature and radial gradients.
[size=9px](Maybe programming would be easier if not each of my threads contained a bug report or something similar… But I have the right to do this, cause I paid for wm :twisted: just kidding)[/size]