WM V1.0 enters beta testing phase

As of this afternoon, v1.0 has officially hit pre-release1. The testing team is going to be spending the next good while breaking it :slight_smile: and helping me improve what needs improving.

ETA on v1.0 Public release? Unknown yet, but the endgame process is beginning.

There’s alot of new stuff to tell you guys about, details will leak as we start getting closer to release. Right now the testing team is under no-leakage mode, so don’t bug them for details either :wink:

That’s awesome News!!! :smiley:

I can’t wait!!! This is definitely exciting news!!!

Exciting to hear!!! How many beta testers are there?

Its all about complacency now…

this should be good, best of luck you beta testers

That really is good news.

If V1.0 hits the streets round about the same time as TGD, we’re in for a superb summer!! :smiley:

Bernie

Yeah. That are good news. :smiley:
Good luck to the WorldMachine crew.

I think that the new TGD will be released in may. I hope that WorldMachine 1 will be released earlier.
What about a nice easter egg :wink:

If TGD were to be released in May, I think we would have seen/heard more about it by now. But I hope you’re right! :smiley:

There are 3 active testers at present btw.

  • Oshyan

This is my first post here so hello to all- it’s good start off on an upbeat.
Looking forward to seeing the new wm. There’s seems to be a lot of development afoot at the moment, what with TGD, Leveller, Wilbur…should be a great year :smiley:

Carl

One thing that I would expect from version 1.0 is the ability to generate free defined terrain sizes (non-square and above 4097x4097).

Another point: Applying erosion filters should also be possible for terrains larger than 2049x2049.

My two cents. :wink:

  • Karsten

8192 is the max terrain size you can create – at that size, a single heightfield takes up 256MB of RAM, making even very simple networks use gigabytes of memory.

erosion is already working in 1.0 at 4096, and needs a bit of tweaking to work at 8192.

…I don´t know if this works - but perhaps some sort of baking would be handy. So you could work on “giant” terrains, step after step - without needing a 16GBRAM PC :wink:

by the way, I am looking forward to see the release. I´ll post the news on 3d-worxx - please let me know, if there´s something important that should be inside the postin :wink:

best,
Walli

sorry, wasn´t logged in :oops:

that is also added, actually – “Memory Conservation” has 3 modes (Off, Moderate, Extreme) which differ in the amount of memory they can save you.

(Off is like what WM has today. Moderate keeps all built results at the topmost world, but the intermediate built results from macros are not kept. Extreme only keeps the built world for the very last device in the network, resulting in massive memory savings for large terrains.

seems that v1 will rock!

I am really looking forward to it!
One point regarding the installation of WM0.99 - I use an account with low privilegies, each time I start WM0.99 it asks me to enter the name and serial.
Would be nice to ad an installation that would not bother me with that again :wink:
Regards, Volker Harun

hmm, I can’t think of how that could occur, unless your account doesn’t have write priveleges in the world machine directory.

In any case, the username/reg are stored in the world.ini file. You can enter them in manually by using notepad.

Does it save any of your other preferences?

All other preferences are gone, too. Write privileges were given. Checked it with FileMon and RegMon. Everything looked fine. No AccessDenied.
WM was installed by using the Admin-account - but normally this shouldn’t be the problem when giving the necessary privileges to the normal user.
I got rid of it by giving me admin-privileges again. The first times it was very annoying, though.

(Being too lazy to fix the problems imediatly - or was too eager to go on working - and forget it until I start WM again, you know) :wink:
By the way, my Firewall tells me that SpoolSrv wants to connect to the internet each time WM starts - maybe another matter.
Regards, Volker Harun

With the new version, will it be possible to continue using the computer for casual browsing and Office tasks? I guess what I’m asking is will WM occupy so much resources that alternate computer uses are impractical? (I realize playing the latest 3d games is a non-starter, just talking about routine browsing and productivity tasks).

There has been a suggestion to introduce a pause button that will probably get onto the new version. This should allow pausing build for a while so we can have more CPU for other stuff.
As for making world-machine less CPU intensive, I can suggest using windows’ Taks Manager to reduce the priority of WM’s process. But it doesn’t sound very complicated to implement a low-priority option in the preferences…