As of this afternoon, v1.0 has officially hit pre-release1. The testing team is going to be spending the next good while breaking it and helping me improve what needs improving.
ETA on v1.0 Public release? Unknown yet, but the endgame process is beginning.
Thereâs alot of new stuff to tell you guys about, details will leak as we start getting closer to release. Right now the testing team is under no-leakage mode, so donât bug them for details either
This is my first post here so hello to all- itâs good start off on an upbeat.
Looking forward to seeing the new wm. Thereâs seems to be a lot of development afoot at the moment, what with TGD, Leveller, WilburâŚshould be a great year
8192 is the max terrain size you can create â at that size, a single heightfield takes up 256MB of RAM, making even very simple networks use gigabytes of memory.
erosion is already working in 1.0 at 4096, and needs a bit of tweaking to work at 8192.
âŚI don´t know if this works - but perhaps some sort of baking would be handy. So you could work on âgiantâ terrains, step after step - without needing a 16GBRAM PC
by the way, I am looking forward to see the release. I´ll post the news on 3d-worxx - please let me know, if there´s something important that should be inside the postin
that is also added, actually â âMemory Conservationâ has 3 modes (Off, Moderate, Extreme) which differ in the amount of memory they can save you.
(Off is like what WM has today. Moderate keeps all built results at the topmost world, but the intermediate built results from macros are not kept. Extreme only keeps the built world for the very last device in the network, resulting in massive memory savings for large terrains.
I am really looking forward to it!
One point regarding the installation of WM0.99 - I use an account with low privilegies, each time I start WM0.99 it asks me to enter the name and serial.
Would be nice to ad an installation that would not bother me with that again
Regards, Volker Harun
All other preferences are gone, too. Write privileges were given. Checked it with FileMon and RegMon. Everything looked fine. No AccessDenied.
WM was installed by using the Admin-account - but normally this shouldnât be the problem when giving the necessary privileges to the normal user.
I got rid of it by giving me admin-privileges again. The first times it was very annoying, though.
(Being too lazy to fix the problems imediatly - or was too eager to go on working - and forget it until I start WM again, you know)
By the way, my Firewall tells me that SpoolSrv wants to connect to the internet each time WM starts - maybe another matter.
Regards, Volker Harun
With the new version, will it be possible to continue using the computer for casual browsing and Office tasks? I guess what Iâm asking is will WM occupy so much resources that alternate computer uses are impractical? (I realize playing the latest 3d games is a non-starter, just talking about routine browsing and productivity tasks).
There has been a suggestion to introduce a pause button that will probably get onto the new version. This should allow pausing build for a while so we can have more CPU for other stuff.
As for making world-machine less CPU intensive, I can suggest using windowsâ Taks Manager to reduce the priority of WMâs process. But it doesnât sound very complicated to implement a low-priority option in the preferencesâŚ