Hi!
So I have this terrain I’ve been working on, and there’s a problem that only shows in 8k resolution final build. Is there any way to remove these holes, procedurally, as a “post process”, without destroying the terrain profile?
More details on why I'm reluctant to edit the original nodes
I’m aware this is a known issue with the advanced perlin at low persistence value. I do not have any advanced perlin with low persistence value in my graph, except one. Allow me to explain the process:
- I created 3 different terrain in Gaea, exported as 8k exr maps (normalized for max height detail).
- Imported those 3 into WM as file inputs, plugged them into an advanced perlin as Shape guide, persistence guide, and distortion input.
- Tuned the Advanced perlin to get my final shape. Then did some heavy (50 nodes heavy) stuff in WM, and exported as a library.
- Holes appeared over entire terrain like indicated, mostly around erosion lines (done in WM).
I want to remove these holes as a post process, without touching the terrain as it stands. The holes appeared in WM, and the way it appeared I cannot edit without destroying the rough parts of the terrain. Thus my request.