Hi.
I’m planning to build a ~30x30Km wide extent and I need it at a resolution of 16.384x16.384 pixels.
Luckily, part of the features are going to be isolated. Since calculating an extent that wide could take hours and hours, I was planning to pre-bake some features as separate RAW files and embed them through file input devices.
Just to see how better it would work, I’ve pre-baked a small 3.072x3.072 pixels volcano and embedded it in an empty 16.384x16.384 extent as explained above.
The result is that it took like 30 minutes to calculate the whole thing although a 4.0GHz i7 and 12GB of RAM @1600MHz.
Since the extent is empty and the volcano is just a pre-baked heightfield, I expected it to be pretty fast. More important, in the 3D view I had the clear impression that the volcano had lost most of its details.
So I was wondering if there’s any trick to make WM calculate the least possible, when I give it pre-baked heightfields and all it has to do is pasting them together.
Maybe filling the empty parts of the extent with a constant generator…?
Thank you =)