Hi monks,
I think I’m beginning to understand – so in #1, are you referring to the large grid-type artifacts where the terrain may not line up, for example? This is a limitation of the methods used to create an infinite display by regular tiling, where the tiles do something on a per-tile basis – if the clamp device, in particular, has “Normalize input” checked, this will occur. Within the current system there is nothing to be done about this, but its very important to note that it is just a display artifact – builds do not exhibit this.
Is that also what you’re referring to in #2 with the multiply combiner – the open seam in the terrain you can see in the 2nd shot there? If you create a new render extent and put it over the effected area, you should not see a seam in the output – if this is what you’re referring to its a display artifact only.
The missing tab is very very strange. In the workview toolbar, try going to “Tools” then clicking the first two buttons in order – they recreate the categories of the toolbar buttons. Does the selectors category appear?
Next, go to the “Devices” menu. Do you see Selectors, and if so, are any listed there?