In last update WM did receive a lot of overlay-viewport stuff for more comfrtable preview of proportion of world that you work on:
With contour lines you can understand Vertical Scale
With terrain grid you can understand size of objects
But here is no configurable tool for Horizontal Scale
Currently i use Tiled Build grid to configure custom grid, that will correctly display the chunks of game engine with which i’m currently working. Buuut, with last update we lost ability to configure 2, 3, 999 of Tiled Grids to each Extent. Now we have only one Tile Grid that uses for main export. It is not comfortable to chaing it each time from project settings.
I’m suggesting to add one more grid, similar to Tiled Build one, with same ability to configure resolution, amount of squares - because it is really helpful in understanding of Horizontal Scale
Yes, I was thinking of making this a toggle for the terrain grid, allowing to you switch from visualizing pixel cell spacing to cells of some distance (say, 100m).
Personally, I have no opinion on the matter. Unless there’s a practical use case. The only reason I even need a grid in my world, is to know where the origin and the ground plane is. In the last decade I have never edited the grid spacing in any 3D app, for example.
Hmmmm, I think it could work just fine! But indeed, either colour or line type/thickness (or both) should be used to be able to differentiate. If possible, it would be nice if this can be toggled, or be based on user preference. The “easiest” solution I see to this, is the user being able to insert a .svg, which will then be used for the line’s pattern.