This one started as a an exercise for a smooth illustrative style river valley. Took a different turn along the way due to some technical limitations of create water device. Simple things I constantly struggle with all rolled into one.
Turns out I was right, simple things are aren’t necessarily easy to build. A tweak here, a change there, and before you know it you’re drowning in self criticism lol! Got sidetracked with some paid gigs, and left it abandoned. Last night I found some inspiration, and finished it in a single 9 hour sitting! Not my best work by a long shot, but certainly a hefty learning experience! Here’s some screens. Still a lot too be done, but after some rest lol!
That “bluff texturing” is making it very hard to extract accurate masks lol! But I kinda like this look as a final! Decompositing the river as per your suggestion some time back, helped a lot while texturing everything around it. Now what I need to do is extract accurate masks out of the megatexture itself. Still working on this bit.